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Alright, got that sorted out for you in v1.29.

Basically, the problem was a typo. In an if check I'd checked if the items etypeId was == 2, instead of >= 2. Meaning it could only ever allow armor that was etypeId 2, or shields. That's concerning, because that function has been the same since the beginning, I'm pretty sure, so this bug has always existed.

Thanks for the catch.

~Ramza

Awesome! It works like a charm now. I only found that bug, because I was preparing a new version of my game with the craft system. I heavily tested it and found this bug. 

It´s a little bit odd, nobody noticed it by now...

Your plugin is awesome Ramza!
Thank you for the good work and your great support!