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(1 edit) (+1)

The character's development is a very special procedure that I pay a lot of attention to and this alone takes time. It's the deciding factor for the game's length and depth. The current approach (prebuilt characters) is but a glimpse of it, a middle ground solution that allows a demo for now.

However, the current issues of the game are taking the priority at the moment; character creation, content, polishing etc. comes in second.

(1 edit) (+1)

Hey, not knocking your process! Just expressing both disappointment that the best feature of gridders (in my opinion) isn't in yet, and excitement that there's a cool looking project to follow. :D

No worries :)
Yes, I fully agree that character development is the best feature of grid-based cRPGs; this is why I have to settle down when the time is better (i.e. no issues around from all feedbacks) and implement it properly. I didn't wanted to rush a character creation that allows only basic selections :D. I hope the next update provides something more on that ;)