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The main mechanics of this game is something that I have seen before but only as an addition to some very specific part of a game like in Ori and the Blind Forest in the frozen region where there were surfaces that changed the orientation of gravity ... and Sky Crawlers takes that concept and makes it the main mechanic of the game. It is a bit difficult to say if the game is more of a puzzle than a platform game, but I am more inclined towards the latter since there is a lot of freedom when solving the levels and it ends up being something easy, but very pleasant if you have experience with platform games and to have been made in such a short time, the mobility is very fluid and in general it is quite well done.

I did a playthough of the game, although I am curious about other games that have used this mechanic even if it is in small doses.