Thank you so much for your thoughtful response! Honestly, I am also a female gamer, and that is exactly the crowd I am aiming for. If I knew how to market to fellow RPG-lovers like myself, I would! This is my first attempt at creating a game and I have learned a lot, but there's still so much I'm clueless on, especially when it comes to marketing...
I don't mind if this game takes awhile to be released, but I feel the same impatience for my audience as I do as a viewer. What I mean by that is...I never play games, watch TV shows, or read book series that aren't finished. Why? Because I hate cliffhangers, and I hate being really into a story and being betrayed by the writers/developers by the time they reach the end. Because of that, it is my hope to fell-swoop this kind of thing, which is why I wrote the entire script before I even told anybody I was making a game. In that way, I can promise that my story's conclusion will not be pigeon-holed because I wrote myself into a corner and couldn't get out of it due to already releasing the first part of it, and that the character arcs remain logical.
I guess one of my biggest issues is that I AM a new developer. I have no reputation, no audience. I wrote The Azimuth Gap because I love the setting, but sci-fi is very difficult to produce, and it's a lot harder to find the audience for it. Perhaps I need to write a VN that would require less custom assets, such as a high-fantasy story, that would be easier to produce to build a trust between myself and my readers before coming back to The Azimuth Gap.
I would still like to find a way to try to fund The Azimuth Gap. If I could get enough donations to expand the demo, I think that would do wonders to interest people! I'm just completely inept when it comes to marketing.