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Sorry if rude but I think you have potential like already knowing how to code but study some design and youll be set!  Anyway one thing I do want to mention is I'm doing a review of design on the games in this jam so here's a shameless plug to my channel if you want to be notified of the vid when released: https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

No offense taken!

The thing with the giant world is that I imagined people exploring it a lot, as far as possible, and leaving their geocaches hidden there. But you're right: the game needs more meaningful content. It's not that way by design, but the time was simply too short to finish (my problem wasn't on the game design, but on estimating the developing time).

Anyway, I'm working in the game right now. I hope I can improve it before you finish editing your video :)

Sweet! Please reply to this comment when it is edited so I can be reminded Thanks!

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I think it's done! Now the game actually makes sense as a game. If you have some time, I would appreciate honest feedback on this new version. Regards!

So sorry looking back I was extremely rude! It was 2 a.m. you were one of the last and I was trying to finish. I see the point and it makes more sense now . It is impressive that you make an online game this fast and I hope the best for it! Now I hate to be blatantly honest again especially after being rude but if you want honesty I'll say it. NOTE this is not the fault of your own but looking for caches isn't fun... Because there are no hints no AHA moments when discovered, because players (even I) make it near impossible to find them that being the goal after all. The game is impressive but imagine that this was minecraft the goal would then be for the players to hide their geocache on the surface of an infinite world and try to find them with no direction of where the player put them. By then it just goes down to random chance and thats how I think this feels. Maybe a system where both sides have to show skill would work better.Like lets use minecraft again as an example how about everyone knows where each others geocaches are and its up to the defenders to build defenses hard enough to deter players. In that scenario both players can show skill. First the builder who shows skill in making hard defenses and also the attacker if they get through said defenses. So my suggestion is maybe next time keep this idea but find a way to make a skill vs. skill system and try to leave chance out entirely. But again I am impressed! and sorry for earlier 

Hi! About finding the caches: it's not impossible because I put a compass! You probably missed it as it is new. When you press Esc to see the information, in the upper right corner there's a compass that shows you the amount of caches in every direction and the distance to the closest one. That means that the players always have an idea of where to find, but they don't know how the path to the caches is (for example, you can hide a cache in an isolated spot that requires you to arrive from the top, so players trying to arrive in a straight line won't be able to reach it).

ohh... well then I just wasted 10min writing and revising a paragraph XD

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Sorry about that! I appreciate you taking the time to review the game, even if in the end you don't like it.

Btw, your comment seems to be duplicated. 

My XKCD game jam analysis is out!

Deleted 6 years ago