Cool. I think the difficulty needs to be adjusted a lot though, it shouldn't be possible to pass a level without interacting at all. Might help the gameplay if you increase the rate of infections, but add more beds.
Perhaps I should make each day a predefined level with a predefined difficulty (number of infected, number of beds, etc). That would allow for tighter tuning of the overall difficulty.
Thank you for the feedback Sabastian! Much appreciated.