Thank you for bringing this to my attention. I encountered that bug as well during beta testing but thought I had successfully removed it, guess I was wrong about that. It appears to be not because of choosing to take the gold but because of where the enemy is positioned on the map when you encounter him and choose to spare him. I forgot to toggle the "skip if can't complete" toggle for for the enemy moving away from you to prevent an infinite encounter, so it keeps trying to move away from the player and waiting for that to happen. I've fixed it and will upload the fixed version once the competition is over. Thank you for your comment about this bug.