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Great to see a well-executed orthodox STG here! Is it just me or are they surprisingly hard to find for a bullet hell jam?

RBG is nice looking, and overall fun to play with few quirks. The music is great on its own, even though I'd have loved it more with more integration with the level design. The early stages of the boss fight can be a little bit irritating with the boss moving around the stage much faster than I can possibly follow, making it hard to deal damage, but the later stages get better. Above all, it's amazing that you managed to put all those content together!

Thank you for your words!

I would have loved music-stage integration too. Before putting the stage together I thought in fact the music could help as a guideline, but I ended up building the whole stage on Wednesday so I had no time to think it through and just put together patterns I had made in the most reasonable way I could.
The first phase of the boss does indeed have unreasonable movement, though I adjusted its HP so it takes around 20-30 seconds to kill it if you focus shot on one of the sides.