I got the feeling this game has a very specific target audience, and certainly, I'm not one of them ^^''
I don't know anything about the massage/medical side, so quit playing this fairly quickly (even to play for entertainment, turn based battles aren't my idea of fun.) So I can't really comment on the game/story, but there were a few things I noticed on the rpg maker dev side. (Ignore this if you're not particularly looking to become a fully fledged game dev and were just wanting to make this one game. Rpg maker is easy to pick up, but it's hard to actually get good at it, so most of this might be useless to you if you weren't planning to dive into the world of developing.)
Mapping needs a lot of work, layout aside, you just seem to be using the tileset weirdly. Make sure to pay attention to how tiles are lining up, and the way you're layering them. Here's a quick tip on shift click mapping (tut is for vx ace but it's the same.) This should help you clear up some edges, walls and anything else you might want to copy directly. As for making things aesthetically pleasing, that's really just down to experience. Take some time to study how other people use the rtp. If you right click on the map list, you'll be able to load a bunch of sample maps and there's loads of places to find pictures around, or actually play some games that have been praised for their maps.
There was a point in the intro where the text cut off. Personally I find lining up text to be a pain, which is why you might like to invest in some knowledge of using plugins! Yanfly's Message Core is a pretty popular and easy to use one. It gives you a lot of cool features, plus you can use automatic word wrapping if you're lazy like me ;P
Your shopkeeper keeps walking around even whilst we're supposedly talking to them. I think you're currently using a bench for the counter, but rpg maker actually has a built in method for this! If you check out the Inside tileset A tab, you'll notice some tables. These have a counter flag on them. That means you can interact with an event over the counter, so you'd actually make the shop event on the npc itself. This makes more sense with mouse control since you're clicking on the person you want to talk to. (Of course, it does mean the shopkeeper needs to always be in front of the table.)
You've got a save point although saving is still enabled from the menu. If you want to remove it from the menu, you need to go into database>system and uncheck save. The crystal also needs a direction fix, since it can change colour depending on where you're talking to it.
You can repeat all of the massage battles, wasn't sure if this was intentional. (Since they repeat all of the dialogue too.) Reyvi in bed needs a direction fix too. It is a bit weird to talk to her when she's no where to be seen in the intro.
The mismatching faces/battlers is pretty weird. If you look around, you'll be able to find loads of cool resources. A good place to start is here. It's usually better to make do with what you have, than try to make exceptions for things. You can also make requests for resources on the forum, although there's no guarantee to get any reply.
P.s. Wasn't sure what gender your protagonist is (not that it matters), but since they've got a masculine name I thought you might want to know that the character you've chosen is commonly female, though of course, you're free to use the characters however you'd like.
Hope this helps! :)