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Posting a video was nice, but it took way too much time compared to the effective usefulness to showcase every aspect of the game. Also... being alone severely restrict my possibilities to play a multiplayer game for the public. Don't worry, I am not definitely abandoning the prototype development, I'll just delay a bit for the sake of better way to set game design milestone.

So, I am stepping back to the origin of the game design: sketches and words to directly address the features and issues.

This first draft add nothing new, I know: I'd like to call this the "draft of the draft"... in attempt to provide the best readable and predictable method to expose the ideas which will compose the gameplay.