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Tried to check in on the latest version and I seem to get stuck at the login screen. Launched from command line and I get:

Godot Engine v3.2.3.stable.mono.official - https://godotengine.org OpenGL ES 2.0 Renderer: GeForce GTX 1060 6GB/PCIe/SSE2 OpenGL ES 2.0 Batching: ON   Mono: Log file is: '/home/magus/.local/share/godot/app_userdata/ProjectEcho/mono/mono_logs/2021_04_22 13.57.49 (824880).txt' Stone Sprite tried to create sprite with no base texture Sprite has no texture to add Border to. ERROR: get_as_text: File must be opened before use.    At: core/bind/core_bind.cpp:2087. ERROR: parse: Error parsing JSON at line 0:     At: core/bind/core_bind.cpp:3284. ERROR: mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'Task`1' Encoding: 21.    At: modules/mono/mono_gd/gd_mono_marshal.cpp:887. key:world_downright (1, 1) key:ui_cancel ERROR: mono_object_to_variant_impl: Attempted to convert an unmarshallable managed type to Variant. Name: 'Task`1' Encoding: 21.    At: modules/mono/mono_gd/gd_mono_marshal.cpp:887.
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Does stuck mean that when you click login nothing happens? If so you might have your password wrong? cause that's currently a silent failure.  Try checking your password or creating a new account with a new email?

I remembered my password hadn't been what I thought, so, yes, that was it, works fine now. I had tried creating a new account with an alternate email unsuccessfully, but I suspect that was user error.