Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The graphics and the music are awesome, but you know that already. :)

Gameplay-wise, I did have fun at the begining, but it became repetitive quite fast; I think it would add something to have the enemies intention displayed on your turn, like "this turn I am most likely to attack/block". Also, do the enemies dispatch their dices between actions at random ? There were times when they could have killed me but didn't because they chose to block or heal for no reason.

I don't see a reason to ever block instead of healing when I am not maxed in HP; blocking gives you extra hp for a turn, while healing gives you extra HP permanently. If the enemy chose not to attack for the full value of your shield, you lose your shield and, in a way, HP, because if you healed, you don't lose whatever value you healed more than what the enemy dealt to you. I don't know how to fix this issue though, I am just pointing it out; maybe have heals be halved, and with the enemies intentions displayed, you would heal when they would not attack. This aside, the combat mechanic was really cool !

And at last, resting in the overworld shouldn't be free. For the common enemies, you can just overpower them by not caring about HP, and healing for free after the battle. If they dropped coins and you had to pay to heal at inns, this would give reasons to be careful and to beat the two enemies on the overworld that are optional.

Great game anyway, I would love to see it become something bigger ! :D