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(1 edit)

First thank you for your answer.

Sorry to insist but the documentation of steamworks explains that the lobby is automatically destroyed when game starts. See there

https://partner.steamgames.com/doc/features/multiplayer/matchmaking#2

Furthermore, I would like to display all the servers currently running so that anyone can join a game that has started. Do you think it is possible to achieve this with steamworks ?

As documentation states, the lobby is only destroyed when all players leave it - that is not done automatically, it is up to you to make players leave (or not leave) the lobby. The API is not signalized that the game has started as such.

There's a separate game server API for games that require long-time/persistent servers, but it is not covered in Steamworks.gml.