Hi Verity, this was an interesting game! It took me a while to understand how to actually play it, since at first I was just repeatedly getting game overs immediately. Eventually I figured out the idea was to keep from running out of the food resource until the clock ran out, though I wasn't entirely clear where the choices to protect the environment where? It seemed that going out to get resources might be causing less trash to be made, but I wasn't sure. I found I had a lot more fun with the second half when I finally survived that long; dodging the masks and getting the tinier fishes was very entertaining.
Viewing post in MSTU 6000 Final - Life of Fishball Man - jam comments
Hi Spreeha,
Thank you so much for your response! You pointed out one of my concerns. Yes, going out to get resources option will cause less trash to be made and make the second half easier to play. I'm not sure that whether I should let players explore this by themselves or not. I considered that I should let players know the consequence of making specific decisions by showing them text (+5 food point, +2 trash point. etc) after each option. I can also add trash to the apartment when players make decisions that can cause more trash so that players can see the consequence visually.