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Did you get my email?

I did, but so far I was not able to reproduce your crash after stubbing out the missing variables by adding

function GAME_CONTROLS() {}
enum mods {laser_beam}
instance_create_depth(x, y, depth, obj_player_suit);
key_secondary_press = 0;

to Create and creating an obj_player_suit which does

enum player_state { suit }
has_control = 1;
state = player_state.suit;

on Create.

A more specific example might be necessary - it is most likely a specific line of the code, so making a backup of the draw event and removing the code from it until you find the offending bit should help to isolate the problem.

OK will do, thanks for digging into this for me. I'll let you know how it shakes out.