Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Oh, how weird!

not weird to me, in all the versions of game maker i had all of them had instance_destroy() with an error thrown if you put something in it

if the code is instance_destroy(a), doesn't a : 

with(a) instance_destroy(); 

be enough to make things right ??

thats what i changed it to, i was just letting the maker know in case someone wanting to use this wasnt good enough with gml to know that

Cheers! I've had another commenter run into the same issue, so I'll go ahead and change the code for the new version. (I can't believe I've never run into the problem myself!)

Thanks for letting me know & discussing it with me :)