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An interesting concept to save the least.  There's an interesting art style for it for sure, and a decent setup on top of that.  Though definitely a confusing one even after reading the help area ingame and especially after reading the description... but some interesting ideas.  I've definitely gotta say my favorite is the corpse explosion, though aiming for it was a bit of a pain and the areas were pretty cramped.  As for some specifics tho:

  • The death mechanic was interesting and the bodies were by far the most useful thing in the game.  Though they did generally end up in weird spots and a little hard to aim for, I'm assuming since they spawned directly where the player was when they died.  Which would've been fine, except that it did make it a little hard to aim for them to use them for defense.  Especially due to issues with the firing.
  • Speaking of issues with the firing there were a lot of situations where a bullet or two ended up being wasted because the.. "staff"'s head was in the wall and so the bullet was colliding with it.  So maybe adding some sort of timer running for the first .1-.2 seconds on the bullet that tells it to ignore collisions with the wall could possibly help, or just making it ignore collisions with the wall in general.  That way it removes the issue without having to rework the aiming code.
  • A lot of the stuff in the game also seemed to be almost the same color, or at least using the same highlights which was definitely a little weird, since it meant that the enemies and the "turrets" specifically were the same color and definitely confused me a bit.  Especially with the spawn pads... which definitely didn't lead to deaths by spawn pad 
  • The balancing overall also felt a little off, since the enemies generally took 2 hits to kill and the turrets took 2 hits to power, you could only power 1 turret and kill 3 or so enemies before running out of health.  I feel like maybe increasing the speed or damage of the turrets could help balance that out.