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(1 edit)

difficulty also seems a bit too high, the red magic spheres can one hit kill you even though at times you can even spawn in a world with like 50 of the mobs that cast them around you. Also it needs more recipes, green dog skin sounds like an armor ingredient from the description but no recipe. This is more a personal pet peeve than a criticism but I wouldn't call it mining if you can't gain stone or metal from it. All that said i can see potential in this game, it needs a lot of work before I would even call it a beta version. Atm I'd say pre alpha stage so it's hard to tell how good it will be. Also, i know you wanted it to be a tactical combat thing but given that mobs don't drop items they just get moved into your inventory if you kill them, it seems a bit impractical. I would suggest making the mobs all drop their items rather than just putting it into a players inventory. That would provide a great reward for letting the enemies kill each other instead of just running away from the start. I also recommend reducing the mob spawn rate as part of the difficulty changes to about 1 third of what it is. As things stand survival is nigh impossible. Thanks for your prompt reply ;p