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Honestly have been looking for a chess tutorial in Godot for the longest time, if you would consider doing a run-down of this project I would be eternally grateful! I would just love to see how you made this! The art style and music is great too :)

I think i may release it as a open source project, but the ai mechanic is a little broken. If you want an advance on how i made it, look up "Minimax algorithm for chess". The code i wrote for this one was based on a javascript implementation for that algorithm.

Thank you so much! If you ever release it as open source please let me know :)

Perhaps if you want we could consider a partnership with a new project porting this one to 3d. People got really annoyed by the isometric perspective. I learned a lot on this project, but mainly that chess players have heavy bias on what they expect a chess game to be. Some reddit users almost tore me apart when i asked for their thoughts.