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also, is there a good way of changing variables and things based on choices? kind of hard to use them in a game otherwise

Ah yeah at the moment you'd have to fiddle with the system yourself to grab what choice the player has made -- but I'm planning to release a new version in a few days that'll make this easier. 

my own attempts at making text boxes and stuff were just modified crawling text objects that had an array id have to customise manually (and destroys itself if the string is "" it worked pretty well in my small nsfw uno game