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Project Fireball, a (secret santa) review

The Short: An intriguing game, that I was ultimately unable to really play due to the required multiplayer of at least 3 people.

Pros:

  • Nice modification of standard tileset, giving a fresh feel.
  • Interesting music -- it's kinda weird, but I like it.
  • Impressive-seeming multiplayer functionality on an RPGmaker game (see cons)


Cons:

  • A multiplayer game without a player base. The game is presumably a room-escape of some sort, but requires at 3 people to actually play. I've logged in on several occasions and never seen another player online. While I could try to round up a couple friends to play, I'm frankly not inclined to rope my friends into what is effectively a beta test of a game that may or may not be fun.  That said, if you have friends that like trying new, untested co-op games, this seems interesting.
  • There is no option menu. It's not even possible to quit the game without x-ing out the corner, or hitting f5.  At the very least a quit button would be nice. 
  • Requiring a formal account (and use of an email address) is kind of obnoxious when it comes to testing/trying out a new game.  If I wasn't reviewing it for the secret santa thread, I probably would have quit right then.


So, I really don't have a review of the game here obviously. Judging from the care put into crafting the lobby room, I imagine it could be quite good. I hope people with more friends than me are willing to give it a go.

I'm sorry you had such a difficult time finding others to play with.  I know we mentioned it on the page, but feel free to use our discord channel to find others playing the game: https://discord.gg/SbbDvnf