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It was a rather funny coincidence that we'd both seize on the elevator game as a premise for a horror game and comparing the two games is pretty interesting. I opted for a more linear approach largely because I don't have the skills to do what's done here, create an immersive environment through text and styling that gives the sense of actually being in an elevator. It manages to capture the feeling of playing the elevator game more accurately and is more genuinely unnerving, at least to me.