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That was my bad! Sorry!! Since Caroline had no skills to start, and we picked up a salve from a bag I guess I ignored the obvious skill and assumed I'd have items now. Ah, I got myself all confused about the autosave too. It might be helpful to mention that somewhere, else when you first start and die I think it's easy to assume if you hadn't saved that all was lost. I really appreciate the autosave though! I'd be in trouble without it haha.

Armed with my new knowledge I tried to continue on, but really it wasn't much easier XD Your battle system is really intense. It's engaging since each turn needs to be planned out, however I felt like it was teeth grittingly hard. There wasn't a single battle I was able to get through first time, which is ok, but sometimes by the 8th time fighting the same person I was getting very frustrated. There's definitely people out there who are going to love this challenge amongst all the generic random encounter battle games you see for RPGM, but if you wanted to make your game accessible to more people who perhaps don't have the time or enjoy battles enough to keep trying, I'd suggest perhaps having an option to choose a difficulty or retry/skip battles. 

You did a really nice job of making them all unique though. The action sequences all look good, and the only thing I think is a bit strange is the animation you used for Maddy's All Out Block, and perhaps a warning of the 1 turn cool down in the description would have been helpful. I did get myself stuck again though. I'm up to the third battle in the chase scene with Emma, and I just can't figure out how to overcome her Killing Venom All since I still don't have access to the All Out Block. 

There was one little thing I noticed;

You can fix the autotile edge by using a technique called shift-click mapping (tut is for VX ACE but it's the same in MV.)

Overall, the game just isn't for me, but I am impressed with it. I can't imagine how much testing you must have done to get the battles just about beatable. The effort that's gone into the characterisation is great, and it's really easy to see how much Maddy and Caroline love and lean on each other, although a little more fluff and flirting never hurts ;p My personal advice/bias which you can totally ignore if it's not your focus, but I would have like a little more exploration. We get warped out of maps before being able to have a proper wander round. For example in the house,  a bit of freedom to optionally walk around and interact with their belongings, hear some things about their past, and then being able to leave whenever you're ready to continue on might have been nice. 

Otherwise, keep up the good work! :D

(+1)

This is super useful feedback thank you so much! This is totally the kind of stuff about conveying information I wanted feedback on when more people started playing it. I'm glad everything seems to be working. And I didn't know about the shift-click thing that seems really helpful! Good story advice too.

AS FOR the battles yeah that one is tricky. Not to spoil too much but that's the last fight in the game so you were pretty much there. For anyone who wants the solution, copy and paste this following paragraph into rot13.com:

Lbh arrq gb fheivir gjb nggnpxf. Sbe gur svefg, unir Znqql oybpx sbe Pnebyvar juvyr fur unf fuvryqf sbe urefrys. Sbe gur frpbaq, gvzr vg fb Pnebyvar'f fuvryqf pbzr hc evtug ba gung ghea, gura unir Znqql oybpx sbe urefrys.

Thanks for playing!