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Your points are decipherable and much appreciated! I will look into that error message you are getting, and It is a good point that I should avoid pop ups entirely when I can have the information be displayed in the same style as the tutorial. 

I’m hoping to rework how areas are loaded, to allow enemies and items to be seen and cross thresholds. I’m hoping the new system will also allow for simultaneous movement of all of the enemies after you move; making the slight hang before movement is allowed again less noticeable in areas.

Good idea on ultimately allowing enemies to cross items. In the future I would love to make the more intelligent creatures able to interact with the essence of items in order to cast spells as well. For now, with only one attack type, the game certainly can become TOO easy as you hide behind items. 

Thank you so much for your input CryptRat, it is properly helpful and I am honored you have taken the time to go into detail.