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I did like the action sequences and edited side view battlers - very nice touches! Unfortunately, I didn't like much else about the game. Fun fact: the VisuStella Options Core plugin comes with a setting for random encounters! I turned off the random encounters and went through the game and still found the game rather grindy (I fought all of the on-screen encounters) and the end boss was impossible. Others have already said this, but just to reinforce the point: the cutscenes are too long, regardless of whether the game is a demo or a full release.

Since this is supposed to be a battle-oriented game, a lot of work needs to be done to get the game feeling right. I recommend stripping down the cutscenes and add in more playable sections. Battle balance also needs to be reviewed, since it takes 2 full turns from the player characters to defeat a zombie in the best of circumstances, while the zombies can defeat a player character in 2 hits. While this may sound equal at first, trust me, it's not; the zombies are taking 8 hits to be defeated, while the players are only taking 2 hits. It's not balanced. Also, the end boss is a total bullet sponge and needs to be redesigned completely. There are better ways to design an end boss besides giving them maximum HP and defense.

Game jams are all about learning, so I hope you find the feedback here enlightening. I think you can make an excellent game, just keep improving your skills!

thank you for playing the game and for the feed back...
yeah i will fix the battle balance, intro and dialogue...

for now i can`t fix the game due its still in rating period.
there will be major fix in the next demo plus.

as for how the game works for now...
-one of my theme is survival... where its ask to player to use their resources carefuly and wise, and i create a very high chance escaped from random encounter, where you can use oppurtunity to run and save your ammo or fight the enemy and gather their resources, you either can chose to fight small number encounter to slowly build your character in safe way, or fight a 3-4 enemy in single encounter to get massive resources but with more risk.... this is why i got stuck with the balance, because i put survival theme there, where i put a mechanism for player to understand how to use everything they have wisely and act carefully, but with the long intro it give player feeling to get the game done asap. this is the mistake i had, i forgot this game jam took only 30 minute, where my gameplay beyond that... sorry for this.

-about the Anomaly(boss)
for the boss he is defeatable. even when you not use any armor and only had 2grade weapon, the most important when fighting the boss is
1.satchel for you to perform skill many time. 
2.juvia skill called spinner that can stun the boss for 1 turn with 100% success. you must use this when you see the anomaly has glowing aura on his head.

3.you must had at least 4-10 large ammo pack when fighting the boss. for restore health item, i put so many blood capsule in the hospital.


-one of the theme is cheat/exploit
there is one item that can turn you into invicible permanently, this called zabel gabriel serum, you give one every member and it will insanely increase their status, you give them two each and you had no worries get hit by random encounter, give them 3 each member is already unfair for the game. you give them 4 serum each and the survival theme vanish from the game.

-about grind or not.
if you understand the mechanism perfectly, you can beat the game just with 3 super box you find in the parking and loot every item hide in the game. no need for grinding. just always escape when you fight random encounter where you gather resources from the field map.
so it player choice if they want to beat the game with grind or not.

 yes i give a grind type game to player. but if some ask can we beat without the grind, is also yes, as long you understand the game mechanism.

Thank you again for the feed back, i will fix this soon.