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Hello.

It works for the sword grip;)

In fact, I thought it should be taken on the shoulder from the front but it's in the back (which makes sense)! On the menu explanation image we can't see that it should be taken from the back;)

Maybe the sword should always come the right way? If people want to take it upside down they will just have to turn it over (by throwing it in the air).

I take this opportunity to find out if you would like a French translation? (it's free ;))

Hi!

Good to know. Maybe I will re-record the video to make it more clear, or maybe the diagram.

The bad about making the sword appear always pointing up us you can't inverse grab + slash, that later on when there are more weapons is faster and requires less wrist movement. Anyway I will give it a check beause you are at least the 2nd person asking about the sword, and I didn't get so much feedback so maybe this is happening to most players.

The french translation would be great :) My main problem now is videos are inside the game, and they are all in english, so until I'm able to use some kind of subtitles system for them, I can't translate it properly. Actually I'm spanish and due to this I didn't include Spanish yet as a language neither... ^^U

Thank you for the proposal. As soon as I get rid of more new contents I would like to deliver asap, I think I will work on this, and they I will be back to ask for this favor :) Well, or in case the game start selling better and there are interesting incomes, pay you for it. It would be a very good sign if I had the money to be able to pay for help hehehe

I do it for free. no money ;)

For videos, if they are explicit enough, no need for a subtitle;)

All the work  deserves a money :)

If not at the time the help is provided, at least later on if everything go fine, but help must be rewarded whenever it's possible. 

When I get a clear idea about what to do with the videos and stuff I will be back to you about this matter, thanks again :)

Hey, just one more question.

I will make a poll soon to know what does player miss more in the current game release. I think it's more direct hard combat, that I will be covering with the Update Slash.

Among these 3 points, what would you prefer:

-More frenetic and intuitive close body combat and body combat challenges--> Dealing with it in the Slash Update

-Longer waves so the game doesn't stop so much after destroying a 10-20 enemies. More like a 1 full wave per match.

-A survival mode to play as long as you can before you die (wouldn't be available for sniper challenges, for example).

My preference would be for longer waves or a survival mode.

I like the variety of missions in your game. Shooting, sniper, sword fighting, etc ... I own Space Pirate Trainer and I find it boring, always the same enemies, always the same fighting style.

I think this is the first time other player said the same thing I though myself. I started this game because SPT was the only game there with enough action but was not any close to the kind of active feeling I wanted to feel in VR, and this is the reason why I tried to make different kind of experiences, and specially experiences you can enjoy running around physically while playing.

About the waves stuff, the game has too much different stuff so at the end I decided to make short waves to make it easy to know what every weapon works like, but the action stops too often. The slash mode challenges are the non stop waves, kind, but also, after this slash update, I think I will set a main survival mode where players can pick an equipment (unlocked completing stages) to play for so long as they can.

I have lots of weapon prototypes, addons and similar stuff, but without custom 3d models. After the slash update I will try to show you all the stuff so you all can decide what you would like to try to include in the next update. There is very different stuff, from an external snipe dron controlled by a camera in the wrist to a whip like chain, shoulder cannons that can be extended or removed, or two sentry machineguns handling mechanisms. Just, no 3d for them yet, I made the tests with stuff I can't include for a real release.

Hello.

It's cool ! I can't wait to see it all.

Good luck and see you soon

Hey, I'm completing the Slash Update and I will be making an initial test for youtubers who made videos of the game in the past, etc. Would you like to join this testing group so you can check the update before the official release?

I plan to release it to the public next day 30.

Hello.

Thank you for your offer. Unfortunately, currently I don't have a lot of time to play or test.

But thank you for thinking of me, maybe for another update;)

See you soon.

Don't worry, anyway I hope you have some time to test the Slash Update. I think you will enjoy it :)