I left this comment on my review but I also want to put it here just in case! ^^
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I got to watch this game a while ago on a let's play(I have ManlyBadassHero to thank.) Everything about your game is wonderful. The attention to detail is astounding and I was immediately immersed in the graphics and charming art style. RPGmaker games or indie games like this have always been my favorite for years, finding a high-quality game like "It's not me it's my basement" is like finding a twenty-dollar bill in your pocket.
My highest praise goes to the story and the characters. Everything about it had me hanging onto every detail--asking myself questions after question trying to unravel the mystery.
(Spoilers!!! for those reading ahead!)
I just want to say that you, the developer, are absolutely incredible, talented, and unfair in making me care about characters I've only known for such a short time. What am I supposed to do now? Go on with my life? I'm now emotionally invested with these characters and now I have to let them go? So unfair... ^^
Embery for instance--you portrayed trauma in a young child so perfectly. You showed how resilient yet so absolutely fragile they are during such a terrifying and mentally taxing time. I also love how you explained the way their mind took in and was dealing with the situation--how they knew what happened to their parents and what the monster was and at the same time didn't understand it--but by convincing themselves to endure and take it "day by day," they could avoid a worse situation. I know I worded all that poorly and I apologize, but I was immensely impressed by that scene and your understanding of the mind and how it tries to 'repair' itself.
Doctor D Light was the last character I expected to see in this game but boy was I NOT disappointed. I know the symbolism and purpose of the story being told would lose its purpose by saying this, but I choose to believe that Doctor D Light is still alive because I love him and his character with a mighty passion. His death was a little predictable as I could see where the story was going the moment he came onto the scene, but I was able to be pleasantly surprised later on by other things. Also, Embery's panic and dread after the doc died also had me in shambles more than I already was. Poor Embery.
The game's symbolism hit me hard. Every time I look back at this game it reminds me to stop and think about what I'm locking away or 'feeding' behind closed doors. It doesn't always work, but it's comforting to now have this metaphorical "basement" in my head where I can assess myself and my own fears(I have a lot of those).
Thanks for reading my long essay! I hope this gets to you arcadekitten! I genuinely loved this game and the meaningful story you told through it. You are a gem among developers and I hope you continue to prosper in your game-making. Aaand if you ever think about making another game or a spin-off with these characters of anything, you already have a sold game in my checkbook! (No pressure, of course, we creators have our own plans with the things we make ^^).
Another quick note: I've been taking a painting class this semester and the painting scene/metaphor REALLY struck out me more than just the underlining meaning, "You need to know what you're doing before you get started." Just like my professor told me, always think a few steps ahead!
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This message did get to me, and it means the absolute world to me! Comments like these are what inspire and motivate me to keep working towards my game-dev dreams! Seriously, I had to pause reading this because I felt like I might cry from how nice it was. Thank you so very much, you'll never know how much this means to me!<3