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That was fast :D You're doing great work, makes me very happy to see more DLs on any platform

So I'm curious about your process a bit. Seems like avoiding heavy shaders, having gamepad input, and not using much text drawing makes for easier ports - so what do you do if you want to port something that relies on a lot of text like an RPG?

Avoiding heavy shaders like CRT is kinda of a requirement, but overall there's no way to port GMS 2 shaders yet (Working on that), so even if the Vita could handle the CRT shader perfectly, I don't have a way to port it at all. 

Text is never a problem. The only game that gave me problems is Warlord, but it's due to a text parsing issue. It converts the newlines to an square and it doesn't, you know, break  the line. I find this rather strange and I'm not really sure why it's happening at all.