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One Cannon, One Army: Single-Handedly Defend Humanity Against the Alien Invasion

A topic by Duoplus Software created Feb 10, 2017 Views: 3,599 Replies: 27
Viewing posts 21 to 28 of 28 · Previous page · First page

Sorry this is a day late. I had to help my family stain a deck yesterday and didn't have time to post. Anyway...

I've finished the tutorial!

I'm very surprised it was so quick. I implemented a feature where I just type some values into a list, and the tutorial will play through. This makes it easy to implement more stages (I did something similar with the missions).


The little alien there is Tucker.

I've also made a few more changes; first, the story now plays BEFORE the tutorial, instead of after you sign in for the first time.

I've also implemented an intro. There's a long intro, and a short intro. The longer one will play through the first time you open the game, and after that, the shorter one will always play on the start.

The short intro just fades in and out of the Purasu logo (like in MazeSnake).

There is also a new popup that comes up the first time you run the game. It will ask you to select your language so you can get through the story and tutorial.

I've also made some minor changes. The Frozen Blast projectile is now known as a Frost Hex. Also, the plasma status effect now does 6 dps instead of 7.

That's it!

Not sure what to work on next; likely some of the miscellaneous features I've built up over time. I have a list of 27 things to do; so it'll take me a while! I'll probably show you guys some of them next week.

Thanks for reading, and I'll see you next week!

Today is a bit of a small update.

I didn't add a whole new menu or translate into another language. Instead, I added a feature for materials, projectiles, and cannons that displays basic stats and a description when you hover over them. This makes it easier to decide which projectiles to craft and use, and view stats for your different cannons instantly, instead of having to select them and then go to the upgrade menu to check the stats.


The little descriptions don't have anything to do with the game; they just make the game feel less number-oriented and more realistic.

I've also added the ability to sell items! You simply right-click on an item in the organize menu (projectile or material) and then click "Sell".

You may have noticed that I changed the backgrounds for some of the interface components to have a border. Before, some did, and some didn't, so I just added borders to all of them to make the game look better.

And now, future ideas. I'll probably add a new alien that shoots back at you, and them implement them into the levels. I also have ideas for three new projectiles.

That's it. Thanks for reading, happy Fathers' Day, and I'll see you next week!

I've added three new projectiles and one new alien.

Here are the bone (5 stones, 6 dmg, 5 spd), shuriken (4 metal, 5 dmg, 7 spd), and ice shard (7 ice, 6 dmg, 20 spd, applies frozen effect):


There is also a new alien: The Ninja alien. Ninja aliens are white and fire shurikens at you. They have 25 health, the same defense as a Defense alien, and deal 28 damage if they come into contact with you.

With that said, I've also made some small tweaks. The Omega alien now has 30 health (from 15) and the Chaos alien now has 25 health (from 11). The rockets now only do 13 damage (from 15), bombs do 9 damage (from 13), and fireballs do 2 damage (from 0). And also, Malos' (the boss alien) defense has been decreased to 85% (from 95%). Most of these changes were because, previously, Malos was the only alien who could survive a hit from a rocket. I don't want the rocket to be too powerful. 
Also, previously, projectiles' effects were applied as soon as the alien was hit. So if the projectile had the fire effect, it would apply that damage once it hit, and every 2 seconds after that. Now, they don't deal that damage initially. However, the frozen effect still starts once the projectile hits.

Another thing I've added is two new columns in the hotbar menu so that all the projectiles can fit (with 7 spots for future projectiles).

Next: I really do want to begin to add sound into the game. I've finally fixed the issue with my computer and I can program with sound now, so that's got me really hyped to implement sound in. I won't really be able to show you that with gifs, but I can provide the freesound links to sounds that I use (I've already got some really cool boss battle music picked out).

Most likely though, I'll finally add a settings menu. You may have caught a glimpse of the button in the past, and so I'll most likely start working on the menu.

Well, that's all. Thanks for reading, and I'll see you next week!

Hey everyone!

I finished adding settings in. The new menu adds a lot of features: The ability to change your username, the ability to change your avatar color and icon, as well as some new settings, such as changing the screen brightness, and a few volume options, such as changing to volume of the system (button clicks, notifications, etc.), music, and sound effects

So, as you can see, it's kind of a small feature, though it took a bit of time to implement.

I've also mostly finished implementing sound. I've written a class that handles a lot of sound stuff for me, so that it's super easy to add more sounds into the game if I need to. I think you guys will like the sound effects and music. (I found really cool boss music but the licensing prevented me from using it. Fortunately I found some better music to use.)

Next week: Gifts. There will be many different kinds, and you'll be able to purchase gifts in the shop and get a free one every day.

Also, the game is very close to beginning testing! I only have a few things to work on, before I start playtesting. I'll stop posting to the devlog when that happens.

Thanks for reading!

(2 edits)

This is likely going to be my last devlog for One Cannon, One Army.

I've implemented one of the last major features: Gifts. 


Now, you will receive a free gift every day. The gift types are Red, Orange, Yellow, Green, Blue, and Purple. The further you get down that list, the better the contents of the gift.
You can also buy gifts in the shop. However, the shop gifts cost the maximum number of coins the gift can yield, so you can't try to cheat the system and buy a bunch of gifts to increase your coins. You can only break even.

I've also done a lot of work with sounds. In fact, most of the sounds for the game are done, and I've added volume settings in:

Just a note: The sound issues button allows you to reinstall DirectX, which is the same way I fixed the sounds not working on my computer (and it appears to be a common problem).

Another small feature is that I've reorganized the main menu so the buttons look neater (and added a display for lives so you know how many you have without signing out or starting a new mission):

I actually find this kind of ironic. The main menu is one of the most basic features of any game, yet I'm still fixing it in the last devlog. It makes it feel like everything has come into a complete circle.

And just to give you some insight, here's what the game looked like during the first devlog:

And here's how it looks now:

All that I really have left are a bunch of small features and bugs to fix. I also have to add the credits in and finish up the sounds. Then, I'll begin testing and have the game to you on November 5th.

I've also rated the game based off of my rating system (purasusite.wordpress.com/ratingsystem). It's a Yellow (ages 8+). You can see the full rating details at purasu.itch.io/onecannononearmy.

Thanks for reading, and have a great next 119 days!

Hey gamers!

One Cannon, One Army is almost ready for testing! The only thing I have left to do is translate the subtitles, and double-check the copyrights on the sounds I'm using. After that, I'll begin testing out the game, on my own and with friends and family. Testing will not be available to the public. 

I'm expecting to begin building up more public interest in the game. Maybe a trailer?

Anyways, be on the lookout for One Cannon, One Army on itch.io on November 5, 2017!

Initial development for One Cannon, One Army is complete. I will begin testing with friends & family soon.

(1 edit)

One Cannon, One Army is now available! The price is $3.49 The game is free and you can download it by visiting purasu.itch.io/onecannononearmy.  Enjoy!


Viewing posts 21 to 28 of 28 · Previous page · First page