Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I've added three new projectiles and one new alien.

Here are the bone (5 stones, 6 dmg, 5 spd), shuriken (4 metal, 5 dmg, 7 spd), and ice shard (7 ice, 6 dmg, 20 spd, applies frozen effect):


There is also a new alien: The Ninja alien. Ninja aliens are white and fire shurikens at you. They have 25 health, the same defense as a Defense alien, and deal 28 damage if they come into contact with you.

With that said, I've also made some small tweaks. The Omega alien now has 30 health (from 15) and the Chaos alien now has 25 health (from 11). The rockets now only do 13 damage (from 15), bombs do 9 damage (from 13), and fireballs do 2 damage (from 0). And also, Malos' (the boss alien) defense has been decreased to 85% (from 95%). Most of these changes were because, previously, Malos was the only alien who could survive a hit from a rocket. I don't want the rocket to be too powerful. 
Also, previously, projectiles' effects were applied as soon as the alien was hit. So if the projectile had the fire effect, it would apply that damage once it hit, and every 2 seconds after that. Now, they don't deal that damage initially. However, the frozen effect still starts once the projectile hits.

Another thing I've added is two new columns in the hotbar menu so that all the projectiles can fit (with 7 spots for future projectiles).

Next: I really do want to begin to add sound into the game. I've finally fixed the issue with my computer and I can program with sound now, so that's got me really hyped to implement sound in. I won't really be able to show you that with gifs, but I can provide the freesound links to sounds that I use (I've already got some really cool boss battle music picked out).

Most likely though, I'll finally add a settings menu. You may have caught a glimpse of the button in the past, and so I'll most likely start working on the menu.

Well, that's all. Thanks for reading, and I'll see you next week!