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(1 edit)

Hello and thank you for your quick response.

I have yet to try for the saber.

• Flash enemy shots to see them properly?

• I ask for the optimization of Quest 2 because the scenery is strongly aliased. You can see it because the decor is mainly vertical.

• Maybe add a menu with options for Quest 2 like resolution, glow, etc ...

• A new menu is a good idea because I find it hard to navigate;)

• Being able to move around the combat zone using the Quest Guardian would make it easier to move than using the controller.

Thank you.

Hi,

• Flash enemy shots to see them properly?

The flash enemy actually doesn't shot. If you shot the body down in place of the core, and look to the overcharged core close to the explosion time you get blind. There is no "projectile". You just have to look far away from it when you fail the shot to its core.

• I ask for the optimization of Quest 2 because the scenery is strongly aliased. You can see it because the decor is mainly vertical.

This is mainly a problem with the assets. They are placed too far and have too thin details, and they are several transparent layers that are not a good idea as they should be a single mesh in place of several ones. I need some better art but unfortunately doesn't have the budget to get them yet. This is more a fault of me working alone and having to use assets not properly designed for the restrictions I'm applying to the game.

• Being able to move around the combat zone using the Quest Guardian would make it easier to move than using the controller.

Sure, I designed the game to play this way. I created the controller propeller after the covid quarantines and not being able to play in big zones... The best way to enjoy the game is playing in an open area and running around to shoot and slash everything.

Thanks!

Hi.

I misspoke ! I wanted to talk about enemy fire. Rather than displaying them in blue (which it's hard to see) or red, why not flash them (from yellow to red for example)?

Have a Discord account?

It might help you. I'm sure people would be happy (and free) to help you.

Myself, if it's in my skills, I can help you.

What would you need for the game scenery? A 360 ° image?

Cordially.

Hi christ59,

Didn't open a discord server because I work in the game only during nights after work, so I wouldn't have too much time to keep an eye on it and answer the users. Maybe in the close future I will open one because after the Slash Update I have stuff near ready and I would like to know what players would prefer to get first.

The flashing idea could work and it would be cheap to do, as everything would share the same material with a flashing animation. I will give it a try.... But I think I'm currently not too much epilepsy friendly... ^^U  Maybe this would be too much... but a slow flashing cycle could be right.

The current stage is based in a 360º space background and some 2d sky building layers. First iI will check if uncompressing them the alias gets better. The other idea would be to mix it with the 360º image. Right now there is enough Ram to uncompress textures, so I will start trying the first option ;) Thanks for the offering!

I will think seriously about creating a community around the game, so I can try to catch all the kind of things you all would like to try so that we can make something fresh for the next sets of weapons/challenges/game modes. I just didn't had the time to move this way because the game sales with now are very basic and can't focus my time on it, but maybe with the Update Slash things can start to move up a little. At least enoigh to be able to dedicate a ocuple  weeks each month to work on the game nonstop :)

Ps: Where you able to test the sword grab? If too much users have problem grabbing them I will add some kind of special indication, and maybe in the next stages I will move to to the hips for a traditional samurai grab.