Hello, I have rpgmaker mz. How would I go about adding the lighthouse to a map since it's not on one of the tilesets?
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I ran into this creating the sample maps...I really wanted to include the lighthouse, but there just wasn't enough room, so what I ended up doing was making a duplicate of the tileset in the database and choosing one part of the tileset to swap with the lighthouse. So for example you might have your town on one map, your lighthouse on another, and each map gets its own copy of the tileset. The lighthouse is already in the right sized file, so you can just plug it in and go. You might also be able to use an overlay script or make an event, but the above is probably the simplest answer.