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I am getting Roborally-flashbacks here. Really great entry - I love those kind of"programming" puzzle games - getting one done in less then 3 hours is pretty impressive. Smart idea to just do it with the physics engine - I am gonna steal that for another jam :)

Talking about the physics - it's a little frustrating how slow the ball rolls and sometimes you lose even though the solution is correct because the ball didn't fall right or something.

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Thanks for the appreciation and playing the game :) ... actually I had not played roborally before, but when you said I just googled it to see how it was :) ....

i wanted to use the physics object (RigidBody) in one of my games and also drag and drop mechanics, had not done it with godot before ...so thought why not mix it and do it :)

Roborally is pretty nice - always played the board game version although the concept probably works just as well digitial.

Back to the physics - I thought it was a neat workaround because creating precise movement on a grid is kinda hard and just using transform.position creates so many problems with collisions. Obviously you have to check for every level if the force push goes far enough and check for rogue edges but for the few levels in a 3 hour jam that's way faster then figuring out the grid movement.

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ya, my most of the time went in designing the levels and to see each one worked ...so didn't get time to add more features to the game ...the only special one was the teleport.

That was pretty important though :)