HitME – Devlog Entry #2
Hello Everybody!
Time for another update about the progress we have made on HitMe. Its been close to a month now since the first entry and with the festive season done and dusted; we would like to show you what we have been upto.
We are pretty much done designing the various levels of the game. At least the basic mechanics and much of the look. There will be around 21 levels including 3 bonus levels. Each will pose unique challenges but with the same end goal. Hit the cubes to score points. Here are a few screenshots of some of the levels.
We thought about giving the game an overall dark theme. Self illuminating cubes with the environment and other props to have a dark or slightly mellow feel to it.
There is still an awful lot to do. Most importantly optimization, both in terms of performance and build size. The video above has been recorded on an android device around three years old, running 4.4 and you can see a bit of lag and stuttering with uneven frame rate. Fixing this is our top priority in the upcoming days. It runs fine on the new android handsets but we want the game to run on as many devices as possible. Also the main player object, the ball, is yet to be finalised. Would love to hear your thoughts and suggestions on how we can go ahead creating the look and feel of the ball.
Stay tuned to find out how we took care of the lag and optimized our game to run smoothly on low end devices. The next article would be about it. Any kind of feedback is greatly appreciated.