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In any case, it's fun and it's not so easy. The number of opponents is randomly generated and thus I had in one run right at the beginning 8 opponents... then longer only one or two opponents. That would still need a little love.

Thanks for playing! The randomness/difficulty scale was kind of just an easy way for me to focus more on gameplay than level design as well as make it endless. I'm sure there's a better way to go about doing that, but I'm not quite at a level where I can make it more consistent but have that same feel yet. I'd definitely change that if I were to revisit the project.