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(2 edits)

Howdy! I'm glad you enjoyed it. :) About the taming, it's kind of an approach that I want to take with the design where I don't tell you everything, but let you figure it out on your own. I do need to hint at the sprouts more though. One thing I plan to do is have the sprout in the corner have berries all over its face with berries scattered around the area. We'll see if that helps. :)

Originally I was using a pixelated font but I found it was difficult to read, which is pretty important in a story rich game. If I can find a pixel font that I think is easy to read and I like the aesthetic, then I'll change it. But I decide to go with readability over adhereing to the pixel art style.

The next update will hopefully include a map. :)

It would be a lot of work for me to make the demo open world. That's a lot of areas to craft for something you're only supposed to play for 10-15 minutes. Plus I like the idea of starting linear and then opening up. Sort of like how Oblivian / Skyrim have you be an escaped prisoner, but the world opens up after that. That's my plan.

Thank you for playing!