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(1 edit) (+1)

Cool game. coudn't keep up with snails to make garden, only menaged to keep alive one flower.

I would rework upgrade system to make it easier for a player to upgrade stuff so that playere dosn't need too keep track of coins.

Also can you make a standalone build that doesn't need installing?

I kinda tried to make it so you have to balance gardening with combat (you can also use the watering can while also swinging your sickle) but it can be kind of difficult to get used to.

I thought about making items level up with use or having some sort of notification of when you can upgrade something, but by the time I thought of that I didn't have enough time to implement it unfortunately.

I wasn't sure how to build a standalone .exe in GMS2 since the default is a build with the installer, so that'll be something I figure out soon. I probably should have looked into making a web build before the deadline too, but oh well.

Thank you for playing!