Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+10)

Having read through the PDF a time or two now, I really appreciate the depths this game contains. You can use it to tell stories of peaceful wanderings and happy festivals, but as your journey continues you can also explore a land haunted and a people devastated by war. There is a kernel of horror hidden in the loveliness, and all the more vivid for its pastoral surroundings. Wanderhome has more in common with Sleepaway than I initially realized, and it's stronger and deeper for it.

The "heroic" and "royal" traits... the veteran's sword... the Guardian's ward... all the tools are here, if your group wants to pick them up. But you can wait until you're ready, or ignore them completely – and the game will support you.

This is genuinely one of the best comments I've gotten on Wanderhome. Thank you!

(+1)

You’re very welcome! Thank you for designing such a rich and thoughtful game.