Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Love the mechanic of the tarot cards giving you different abilities. Graphics look nice although the camera did lead to a lot of vertical tearing on the tiles.

Platforming felt good, although a little bit of coyote time on the jumping would help with some of the wider gaps. But otherwise still really fun to run around in and play with.

I didn’t manage to finish but I did enjoy playing what I did get through, great job on this one. Would love to see the mechanic expanded with more cards and abilities there could be a really cool platforming / deck-builder game there.

Thanks for the feedback / playing :)

Unfortunately it looks like it's a quirk with unity. When bringing in tiles, sometimes unity brings in parts of the tile next to it, for a lot of them, it was a empty field resulting in tearing, not a hard fix.
Would be something I clean up in the next iteration.

One of the final cards greatly helps with jumps as it adds some floatiness goodness. The "hope" was to show the maximum normal jump early in the game to give the player a feel of how far they could physically jump on their own prior to having any danger involved. Most big jumps i aimed to have a checkpoint prior to save some frustration.

"originally" the player had 3 lives and it was super unforgiving when you got to the boss and died and had to completely restart the game.

Although when I swapped it, I tried to crank up the difficulty in some locations (last minute so not exactly balanced) to make up for the multiple checkpoints


I had plans / mechanics for a few more cards, but just ran out of time so i tried to polish what i had. Definitely a game i will try and clean up and make a decent demo of in the future

Yeah it can be a pain sometimes, I had similar issues whilst trying to sort out viable resolutions with the pixel-perfect camera. Glad you managed to find a fix for it though.

Updated:
WV mentioned in stream you can patch post release.
The  vertical tearing is fixed, super simple fix.

Was just a sprite atlas in unity (Followed the link below to do it)

)