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Beat the game, but was tedious and frustrating, as a consumer would have never beaten the game and would've quit quite early on. Not enough breadcrumbs to really know where you're going. The upgrades and finding them was meaningless. A lot of nested crossroads made the game kind of frustrating. And ending sucked. Basically the entire game going through the process of finding the barriers in the frustrating rubix cube didn't give any satisfaction, if there were somewhat meaningful rewards, either items or even just story, could have been a better process :D.

Nice idea and the music was really enjoyable. Just very raw unpolished/thought out gamedesign.