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2. The setting: I like that you chose all the following:

a. A simple plot premise;

b. The plot in question admits the nuisance involved in a job-related interruption to one's work break, without necessarily villainizing the workplace;

c. What seems to be a setting in the 1990's. While things *from* those decades tend to get word service, not a lot of entertainment, particularly animated like in computer games, seem willing to set something up in the 90's, let alone try to capture that essence in a way that is likeable and atmospheric.