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Really neat concept, and the amount of straight-up card puns I had to deal with was out-standing. Also a very nice level of polish.

Considering that it's based on such a notorious gambling game, the game already had a surpisingly deep amount of strategy, but I wonder if you could do even better. Getting rid of a single enemy at the end of the wave most of the time just wasn't very interesting and often just had a failure rate of >50%, even when making the optimal choice, which just kind of felt bad. On the other end of the spectrum, the final fight was brilliantly designed and super enjoyable. Definitely interested in seeing if you can elaborate on that concept.

Glad you enjoyed it!

Yeah, the situation where you just lose battles sometimes out of sheer bad luck came up a few times during playtesting with friends, and I thought on it for a while, but I wasn't able to arrive at an answer over the coursed of the jam.