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I absolutely love the weird vibes in this game. It has a very specific artistic direction that enhances the whole experience. The first time I played was overwhelming and unsettled, which actually suited the game well. I died a couple times, which crashed the game, but that's no big deal. Once I found out how to replace my body parts, everything started making more sense, and I jumped out of bounds. Then the music started playing. This was somehow a magical experience for me that I can't explain. My limb creature was falling forever to this strange pulsating musical melody that played at no other point in the game. I'm not sure what to make of this game, but I think it's extremely unique and I loved every second of it.

The lack of tutorial and explanations actually added something to the game. It was distilled to the feeling of wandering around a strange space as a strange creature with strange mechanics. If I had to offer a suggestion, it would be to make the map larger. As it is, there isn't much to do besides breaking blocks and hurling yourself into the beautiful musical void.

I'm curious what the "Intensity" stat is.

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Thank you very much for the kind words, I very much appreciate it. As the time increases the intensity stat regularly goes up, and the higher the intensity, the more enemies spawn. Also I definitely agree with you about the map, if I had more time to work with I would have made it much larger and fixed those pesky bugs like the crashing.