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Awesome game. I enjoyed so much.

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Great game, I finished it a few times and I use it during boring calls in work to keep myself occupied :)

Some of my impressions about the balance:

1) Heavy green dice are overpowered. You don't even need armor, you can just pump your number up constantly and stall the final blow to get full HP. Having heavy green might be okay, but it should still be crystal.

2) Final boss is a bit easy. I think it can have 40 or even 50 HP so it is a bit more challenging.

3) Remove dice strategy is real. Some people already mentioned it, but removing three dice early on and then focusing on updating the rest seems to be the way to go. It is worth it to get new dice only at level 15+ to get some golden heavies.

Looking forward for future updates.

yeah next update definitely need to do something about the "remove dice" strat early game... just used it and beat the final boss in 2 turns lol

Had lots of fun playing this. Good Turn-Based Strategy Game. Made it to floor 16.

I've beaten this after a day or so of playing it too much. It's really cool! My favorite part is the board itself, and I definitely think you could do more with it - enemies that block slots of the board, Lonely Dice that need to not be next to anything else in order to work, alternate characters with different boards, upgrades to particular spaces on the board, who knows!

There also isn't that much... dice-like about the dice, I guess. Nothing rolls them, they're just static numbers. Maybe a Boost-like dice type that rerolls the things they're next to? (With some kind of cap, of course).

I also think the rarity system needs to be more obvious in-game; there were a lot of times I was confused about why my silver Block die was only worth 3 points.

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Could you make a mobile version of this game so we could play it on the go

I would love to see it

(and yes i really like the game just so you know)

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I agree! Mobile version would be fantastic!

Y E S

This game is so great and soo deep, I been playing it all the time (also shows how much I like hard games), and it feels so good to get an epic build, and you always are crafting a new one! I can't wait to see more, expeshaly unique items like the mirror die. Also I see there is a counter for the number of dies you can place, possible increase in max dice upgrade!?!? Expeshily with the quote "sometimes an ENDING is not really an ENDING". I will be keeping a close eye on this game!

Haha thank you! We hope you'll like the next update :)

why reseting when died?? add permament upgrdes pls

Its a rouglelike

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PLEASE ADD PERMENANT UPGRADES LIKE UPGRADING YOUR STARTING STATS AND DICE, OR NEW CHARACTEERS WITH NEW ABILITYS PLEEEEEAS!

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Here’s my take on your game:

Overall Rating: 8/10

Visuals: 10/10

Loved the art style of the game and its visuals.

 

Sound Design: 9/10

Another great aspect of this game my only complaint is that background music gets repetitive if you play for a long time.

 

Gameplay: 7/10

I think this is the weakest part of your game. It needs more special effect dice because currently there seems to be only one winning strategy that is to delete your both attack dice and buff the last one to gold. Another issue that I found that if you get matched against Block – Heal – Archer trio with one of them being boss it becomes almost impossible to win this level.  

 

UI: 10/10

UI was also pretty clear and will love to see a main menu in the future. :)

 

Some Thoughts:

These are some features you can add:  more dice like some aoe effect dice, maybe some kind of one-hit kill dice. Also, some ways to select which enemy to attack.

Overall really loved your game will love to see more of your work.  

A review by VIT Bhopal, Gaming Department Student

                                                             

Thank you for the feedback. As the one who made the art, I feel very flattered! 

Does A Non-Crystal Healing Die Exist?

I got a crystal mirror die, but I don't think healing dies have non-crystal, or you will be able to go super defence and heal all the way up with an enemy one hit from death

Yeah there is one, but it is quite rare to appear ^^

Ok Thanks I Dont Mind It Being Rare I Just Want To Know It Exists

uhhhhh, I found one.
So I think when you get a new die from the "Get new die", you can apparently get the most powerful heal die in the whole game a gold non-crystal healing die.

wow 17 floor first try very well

I feel like the ability to remove 3 dice in a turn seems way too powerful, but maybe that's by design. Anyways, was a fun time playing this.

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Thank you for the feedback! ^^

I had a ton of fun playing. 

The most broken strat seems to be getting 2 remove dice rewards within the first 5 levels so that you only have one of each kind of dice (or two defense if you want). You can hit “done” without removing all 3. Then focus on leveling up the dice you have. This will ensure you get the same strong dice every turn, allowing you to steamroll until round 16-ish. If you have to get an extra die, try to get a mirror die or another defense die. Mirror + a gold defense die every turn is broken. You don’t even need to use heavy dice, but they help in the late game. I’ve found that a second healing die is sometimes a hinderance because it takes up a slot on the loadout and rarely gets used. 

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Thank you for your comment :) It looks like the removing dice will have to be modified since when we the dev team play the game we also tend to abuse that option for an optimal deck haha

could just have a minimum required # of dice in deck

yeah I figured out that strat too, hopefully next update changes things

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Hey! I absolutely loved playing Die in the Dungeon I've never seen any other turn based game like it! I hope u keep developing the game so I can play more! Good luck! >:D

Thank you so much! :D

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Wonderful game, has the potential of an indie hit. The presentation and graphics are just the icing on the cake. Discovering cool synergies and combos makes it addictive

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We are glad you liked it ^^

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Awesome! I had a lot of fun with this game, it took a few attempts to beat, but I had a lot of fun with it. A little more variety with the enemies would've been nice, but it looks like this is still in development and a wonderful start. It was actually so good, I signed in just to leave a comment and say I liked it. Keep it up, please!

Thank you! We are going to keep giving updates to the game hope you like them ^^

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7/10 I really appreciate the concept of using dices. It's fun, strategic, and unique. The enemies in the game are also really nice. The game's not too hard, but it just gets repetitive for a while. I also hope for a little story in the game (albeit I didn't finish all of the levels) but I overall found the game pretty nice!

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Thank you for the feedback! The current version is very similar to the one for the game jam this game was initially meant for, so all the things had to be rushed, however with new updates we will be introducing new enemies, bosses and dices too!

hopefully more levels come soon

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If you bring only heal dice into a battle, and then use them all up, you will softlock the game (don't ask me why I tested this I don't rightfully know).

Haha, we should've thought about that one. Thank you for letting us know, it'll be fixed in the next update ;)

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it would be cool if we could also fight friends

Funny enough, we though about something like that in the developing of the game, that you could fight vs or with friends and their dices also displayed in the board and boost each other but we discarded the idea since it was too much work for a jam game, but now that we are developing this outside of the jam, who knows ;)

pretty fun but also pretty hard

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I would love to get an android port at some point this seems like the perfect mobile game

incredible !

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Real fun game, would like to see it become something big. With more variety in dice and more floors. love it!!

玩的挺上头,简单又有趣:D

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like this game( •̀∀•́ )(ฅ>ω<*ฅ)

reached floor 11 at my last attempt. this was a nice ride but it got extremely frustrated D:

(I mean that as a compliment; I can't go for another run bc it's 4h38am here and I've been throwing dices for the last 90 minutes, I guess that tells a story)

Its Kool! Very challenging after some floors. Highest i got is 18

Novel idea, cool. But the gameplay gets a bit repetitive overall. Especially when some battles take a dozen or more rounds (dang healing moths and shield guys). And then random choice of dice + plus low rolls on dice can really screw over the player, especially when one ends up in battles where the enemies can attack many times per round (such as multiple dual-attack guys, or a purple five-attack fly with other flies that get targeted first).

Wow. Solid entry. Lots to love here... Would make a great mobile "chill" game. Keep it up! 

I must just be stupid or something I keep losing on floor 12 that freaking healing tank dps combo is annoying as hellllllll 

F me... 6 trys highest floor 17 I'll be back when I'm  done with my rage quit breaking stuff.

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My thoughts:


I came into this expecting a discount Dicey Dungeons. I was totally wrong. The dice being the only thing you use is an original and great gimmick. 9/10, may rnjesus bless thy. No 10/10 because enemy spawns can screw you over a lot.


I would love to see more special types of dice, like a "true" crystal dice that was OP, but can only be used once. Ever. Or a cursed mirror dice that swapped the value, making 1 to 6, 2 to 4, ect. It would make "the poop" useful sometimes.

Very enjoyable game. Congrats

balance changes,only strat so far is rolling for heavy armor or 6 attacks

So don't hesitate if you get the chance to add a new die to your deck, you might even find something unique in there...

That sounds nice, but I still can't pick "add a new die", because adding a new die is mandatory and usually makes your deck worse. So if you pick the option, it hurts you, even if theoretically there was a chance for it to help you instead.

The floor you are in determines the "rarity" the dice you'll get, in the first floor most of the dices you'll recive will be normal ones or silver if you are very lucky, however, on floors around the 15th one, most of them should be maxed out and even heavy or legendary ones ^^

I quite like this.

:)

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Really fun game, I keep coming back to it over and over again...

Some comments / QOL feeling changes as of 1.1:

- Overkill damage not spreading to extra targets is understandable, but combined with not having target selection or any way of dealing spread damage means it can be really inconvenient to have to pick between using a large roll to finish off something at one HP, or waste a turn dealing no damage (and incurring potentially big HP damage to yourself). I feel like it might be a bit of a balancing act- it could be possible to make common/semi-common traits for spread damage or piercing damage that come on dice you add to your deck, for example.

- HP boost / healing reward feels really weak at the moment. There are very few situations where I'd want to take it over a new dice or an upgrade because it's a limited heal or a smallish overall survivability boost, and so I usually always take the other option unless it's to remove dice.

- On that note, removing dice is... usually not very worth it either. It comes in handy in the niche case that you've picked up too much of one type of die that's clogging your deck, but doesn't really offer any other benefits. Maybe removing dice could give you points towards adding attributes (+heavy, -crystal, +spread, etc) to other dice? That'd give you an incentive to actually remove them.

- Overall the balance of the game is leaned pretty defensively - a heavy block die can carry you really hard if you get it early. There's not quite as much support for hyperaggressive play styles, it feels due to a combination of how large HP pools get on enemies, how much damage they deal, and the difficulty that healing poses.

Super super enjoyable overall, I look forward to seeing more of this!

Can't agree more. I take anything else over remove and almost never take healing. Max HP boost should be traded out for a 1 hp a turn regen or something.

I'm not really a fan of turn based games, but this was seriously cool. I honestly love everything about this.

I have only one complaint and that is that the dice combinations aren't too interesting in the beginning. I think a few others might have already pointed this out but it's seriously my only gripe. This game is amazing none the less

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Here's a temporary end screen until the official one is ready! I hope you all enjoyed the game as much as I did ^.^

Wow! Thank you very much! This is so cute!!! :D

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