Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for your feedback.

Because the game has a lot of luck elements involved, I decided to go with a system where the player cannot die or fail. Instead, the idea is to try to get as high a score as possible. It's less about not dying, and more about making it through the gauntlet with as many tokens as you can.

Hmm .  .  . Nice job !