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This is an extremely novel concept! Communicating lore entirely through letters is ingenious, and I found myself drawn into the world as I encountered more monsters and read more letters. If there is an overarching narrative communicated by this letters, I think I missed it, but I would love to see the same concept expanded into a larger story someday. Perhaps your letters and your ability to deliver them have a bearing on what happens. In addition, the point-pool combat system is a creative and interesting way to reward game knowledge and allow for mid-battle strategizing.

Ultimately, I think the game would benefit greatly from giving the player more feedback. For a good while, I wasn't quite sure what to do or how to do it, though I eventually managed to figure out how to move my character and travel around the map. Even something as simple as a particle effect when climbing difficult terrain could make a difference. Though I liked the pensive, mechanical score, I think additional audio cues would also help in this department. Even a "How to Play" on your itch.io page would be awesome--I'm worried I missed some major mechanics! Regardless, nice work!

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Thank you! I did plan for a lot more in-depth narrative stuff but I didn't have enough time to write it. I'd love to make a more polished version of this game with much more content someday. Stuff like... quest chains, character advancement, dungeons, in game calendar with holidays, combat abilities, inventory weight,  skill checks, points of interest, vehicles, art for monsters and cities. Delivering secret letters from powerful patrons. Delivering battle plans to the front line. Delivering invitations to events that can be attended. Maybe my scope was a bit ambitious for a one week jam lol. Sorry about the poor tutorialization, it doesn't sound like you missed any mechanics though.