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(1 edit)

Almost a month gone... damn I'm slow  :'(
Anyway, I am learning most of the thing I am doing: I can't say I've wasted time.

Now the prototype is... sort of playable, but the spaghetti core is strong here: can't say I am going for the best practices

https://github.com/satyries/Pama

By mashing together OpenCombat and the network multiplayer demo I did managed to make things working (again) with Godot 3 engine.
http://www.dailymotion.com/video/x654uu1

I've also opened a Patreon page for you-know-what: https://www.patreon.com/Pama while not too optimist about, it still may come handy as learning process.

Back on the project: something I don't like in all FPS games is the absence of body/feet when you look down. I am sure there are practical reason for this limitation; but since I am working onto a prototype (everything can be scrapped away) I though... "why don't see by yourself"?
Also... this will be a NSFW, being able to see the "relevant side" of the character's body you choose is part of the fun.


Additionally I've locked the camera to the head bone of the character rig... which mean the camera will bob based on the animation model is into.
The camera is not directly attached, but rather interpolated with the bone position: I can control the interpolation's weight: and this should give me more flexibility. If this mess with gameplay or anything else... I am ready to remove the feature

now,back at work!