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Hey, I followed your Youtube-Channel and I really like your work. It looks promising and really nice. Lots of the negativ points in the other comments seem to be connected to the early version of the game, things like Gamepad or music transition may come later. 

The only thing I miss for your Kickstarter campaign is your unique selling point. A Zelda-Like with taming and house-building is kind of nice and your demo looks smooth but its all kind of basic. Of course there will be some interesting mechanics or taming of really big and dangerous beasts or something like that, but its not even implied in the trailer or so. 

In my opinion it was a little bit early for kickstarter. Even your planned features on your KS Site are very thin. 

Have you ever played 9th Dawn III? It has some simularities (although your grafics are much better) and it has a huge open world as its unique selling point. I don't want to say that open world would be a good point for you, only that 15 bugs is a lot of money for a game that only shows me where it starts but gives almost no clue about where it goes... Maybe you add some ideas about the "late game" to your kickstarter or maybe even some pics or concept art...

I was never going to do a verbose Kickstarter. Even if I did it a year from now it'd look about the same. I'm a simple and straight to the point. Same with the game idea. I wouldn't call it a zelda-like, but small open world RPG with pet taming that focuses on character relationships is all the USP I'm interested in doing as an indie dev. I'm not trying to break ground here, just make a pleasantly simple little game.