Thanks for the game!
I liked the soft colors, but they felt a bit out of place in this tragic almost noir story. Maybe more dark colors with sharper contrasts would have fit better? Also, using different palettes for different rooms would have add nice variety. The design for some of the characters was nice, though! I liked bouncer models with their thin waists and large chests and shoulders. As for the environments, I was a bit confused as to where (and when) exactly the story happens, as there were no additional details to better establish the game world. The bloodstain on the floor looked striking though!
I've managed to find 2 different endings, that both have the main character killed. I've spent some trying to find another one, cause I didn't want the story to end on a sour note, but I guess this is a tragedy, after all.
The music I felt was ok, it helped me get into the scene and fit the overall emotion of the game.
I think dialogs are good. It was neat to talk to different people at the bar and get their reactions. They didn't make sense all the time, but I liked the Metropolis reference! If only this quote was actually connected somehow to the main story... Which was confusing. Although I think I've gotten the main plot, there was so little information about the main character or the deed he is redeeming, so it was hard to really sympathize with him.
Overall I think the game has a good presentation, and has potentially an interesting story at its core, but is somewhat janky on the narrative side.