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(+1)

I do agree, it's time consuming to create art assets. Even trying to make character sprites takes time though in my case I actually edit the graphics (creating the parts in the Character Generator and editing/recoloring them in paint.net). My characters are 72x48 and are based on the default MV graphics. Here are three I've made:

MV characters

Rebecca, Felicity, and Alyssa

Interesting to see even Lawmage Academy include slime monsters. Of course, slimes are one of the default enemy images included in RPG Maker MV so any MV game set in a medieval fantasy setting will probably include them.

Right?! I like your sprites btw. They're taller than the default chibi!

Yes, I also used the default assets as references for color palette and shading. It saves me time. ^-^

(+1)

Thanks. I also based my enemy ideas from the default graphics (like the plants and spiders) but I do have some original enemies like a soldier from an empire, a spider-human hybrid (humans who have spider traits a la Marvel's Spider-Man), and elemental enemies.

I was looking on the RPG Maker Forum and found a Book Menu plugin from taaspider. I don't know if Lawmage Academy could use it but I found it could be used as a codex or help menu though the main menu may need some editing. Also I have tried out the demo specifically version 0.6 from November 2020.

Thanks for sharing! That's good to know, but I think I'll stick to my current systems for now. Adding another plugin means I have to do more testing and stuff. > 3<"

Deleted 3 years ago